#include "Node.h" Node::Node(int ckey) { key = ckey; lchild = rchild = parent = nullptr; color = red; } Node* Node::get_parent(){ return parent; } Node* Node::get_lchild(){ return lchild; } Node* Node::get_rchild(){ return rchild; } int Node::get_color(){ return color; } int Node::get_key(){ return key; } void Node::set_parent(Node* par){ parent = par; } void Node::set_lchild(Node* l){ lchild = l; } void Node::set_rchild(Node* r){ rchild = r; } void Node::set_color(int col){ color = col; } void Node::print(){ std::cout << "Node:" << std::endl; std::cout << " Value: " << get_key() << std::endl; std::cout << " Color: " << color_name[get_color()] << std::endl; std::cout << " Parent: " << (parent != nullptr ? std::to_string(parent->get_key()) : "NULL" ) << std::endl; std::cout << " Left Child: " << (lchild != nullptr ? std::to_string(lchild->get_key()) : "NULL" ) << std::endl; std::cout << " Right Child: " << (rchild != nullptr ? std::to_string(rchild->get_key()) : "NULL" ) << std::endl; }