cmake_minimum_required (VERSION 3.5.1) ### To use gcc/g++ on a Macintosh, you must set the Compilers ### here, not inside the project ##if(APPLE) ## set(CMAKE_C_COMPILER "/usr/local/bin/gcc-7") ## set(CMAKE_CXX_COMPILER "/usr/local/bin/g++-7") ##endif() ### TODO: for now, we use CLang for Mac ### ### In order to create PALISADE's static libraries you should enable ### the BUILD_STATIC option. For that, you run "cmake .. -DBUILD_STATIC=ON". ### After having your link completed you will find static libs ### with the suffix "_static" in ./build/libs/. ### Examples: PALISADEpke_static.a, PALISADEcore_static.a, etc. ### After you run "make install" in your build directory, you can build your custom application. ### If you need your application to be linked statically, then run "cmake .. -DBUILD_STATIC=ON" project(demo CXX) set(CMAKE_CXX_STANDARD 11) option( BUILD_STATIC "Set to ON to include static versions of the library" OFF) find_package(Palisade) set( CMAKE_CXX_FLAGS ${PALISADE_CXX_FLAGS} ) include_directories( ${OPENMP_INCLUDES} ) include_directories( ${PALISADE_INCLUDE} ) include_directories( ${PALISADE_INCLUDE}/third-party/include ) include_directories( ${PALISADE_INCLUDE}/core ) include_directories( ${PALISADE_INCLUDE}/pke ) ### add directories for other PALISADE modules as needed for your project link_directories( ${PALISADE_LIBDIR} ) link_directories( ${OPENMP_LIBRARIES} ) if(BUILD_STATIC) set( CMAKE_EXE_LINKER_FLAGS "${PALISADE_EXE_LINKER_FLAGS} -static") link_libraries( ${PALISADE_STATIC_LIBRARIES} ) else() set( CMAKE_EXE_LINKER_FLAGS ${PALISADE_EXE_LINKER_FLAGS} ) link_libraries( ${PALISADE_SHARED_LIBRARIES} ) endif() ### ADD YOUR EXECUTABLE(s) HERE ### add_executable( EXECUTABLE-NAME SOURCES ) ### ### EXAMPLE: ### add_executable( test demo-simple-example.cpp )